[img]
|
| Player Profile |
| Scores |
|---|
| Global | 155,897 | | Team | 42,393 | | Combat | 108,292 | | Commander | 3,633 |
| Time |
|---|
| Commander | 22:11:37 | | Squad Leader | 243:39:28 | | Squad Member | 620:20:58 | | Lone Wolf | 840:06:02 | | Total | 1726:43:11 |
|
|
| Team Profile |
| Wins & Losses | 3,616 / 4,073 (0.89) |
| Capture Points |
|---|
| Captured CP | 5,157 | | Capture Assist | 5,045 | | Defended CP | 1,938 |
| Teamwork |
|---|
| Kill Assist | 12,039 | | Heal | 1,446 | | Revive | 2,115 | | Support | 11,849 | | Repair | 218 | | Driver | 667 |
|
|
| Combat Profile |
| Accuracy | 18 % | | SPM | 1.50 | | Suicides | 1,272 | | K/D Ratio | 0.95 |
| Kills |
|---|
| Total & Streak | 54,146 / 19 | | Per Minute | 0.52 | | Per Round | 7.04 |
| Deaths |
|---|
| Total & Streak | 57,196 / 16 | | Per Minute | 0.55 | | Per Round | 7.44 |
|
|
| Army | Time | Wins | Losses | Ratio | B.R. |
|---|
| United States Marine Corps | 719:26:15 | 1,488 | 1,694 | 0.88 | 100 | | Middle Eastern Coalition | 848:00:06 | 1,823 | 2,042 | 0.89 | 149 | | Peoples Liberation Army | 49:13:53 | 81 | 87 | 0.93 | 53 | | U.S. Navy SEAL (SF) | 01:18:34 | 4 | 3 | 1.33 | 15 | | British SAS (SF) | 53:54:55 | 128 | 103 | 1.24 | 69 | | Russian Spetsnaz (SF) | 41:54:41 | 71 | 112 | 0.63 | 84 | | MEC Special Forces (SF) | 02:01:22 | 1 | 4 | 0.25 | 27 | | Rebels (SF) | 03:30:30 | 7 | 10 | 0.70 | 32 | | Insurgent Forces (SF) | 07:20:12 | 13 | 18 | 0.72 | 50 | | Totals | 1726:40:28 | 3,616 | 4,073 | 0.89 | 579 |
|---|
| Averages | 191:51:10 | 402 | 453 | 0.89 | 64 |
|---|
|
Warning: A non-numeric value encountered in /var/www/bf2e.com/public_html/bf2_stats_tables.php on line 349
| Map | Time | Wins | Losses | Ratio | B.R. |
|---|
| Kubra Dam | 05:22:51 | 6 | 9 | 0.67 | | | Mashtuur City | 66:36:57 | 141 | 139 | 1.01 | | | Operation Clean Sweep | 13:09:23 | 15 | 22 | 0.68 | | | Zatar Wetlands | 06:06:46 | 13 | 10 | 1.30 | | | Strike at Karkand | 1121:55:02 | 2,512 | 2,857 | 0.88 | | | Sharqi Peninsula | 41:29:35 | 63 | 71 | 0.89 | | | Gulf Of Oman | 28:59:19 | 50 | 53 | 0.94 | | | Daqing Oilfields | 07:52:28 | 10 | 18 | 0.56 | | | Dalian Plant | 11:07:10 | 13 | 27 | 0.48 | | | Dragon Valley | 25:19:25 | 35 | 36 | 0.97 | | | FuShe Pass | 12:45:11 | 15 | 22 | 0.68 | | | Songhua Stalemate | 08:25:26 | 11 | 21 | 0.52 | | | Wake Island 2007 | 22:40:28 | 48 | 40 | 1.20 | | | Devil's Perch (SF) | 00:16:43 | 2 | 2 | 1 | | | The Iron Gator (SF) | 02:16:48 | 3 | 3 | 1 | | | Night Flight (SF) | 00:01:55 | 0 | 1 | 0 | | | Warlord (SF) | 14:06:22 | 25 | 29 | 0.86 | | | Leviathan (SF) | 00:46:25 | 0 | 2 | 0 | | | Mass Destruction (SF) | 02:04:52 | 1 | 11 | 0.09 | | | Surge (SF) | 03:28:10 | 7 | 7 | 1 | | | Ghost Town (SF) | 86:59:10 | 186 | 195 | 0.95 | | | Totals | 1481:50:26 | 3,156 | 3,575 | 0.88 | |
|---|
| Averages | 70:33:50 | 150 | 170 | 0.88 | 0 |
|---|
|
| Theater | Time | Wins | Losses | Ratio | B.R. |
|---|
| USMC | 719:26:15 | 1,488 | 1,694 | 0.88 | 100 | | MEC (Middle East) | 848:00:06 | 1,823 | 2,042 | 0.89 | 149 | | PLA (Far East) | 49:13:53 | 81 | 87 | 0.93 | 53 | | SEALs | 01:18:34 | 4 | 3 | 1.33 | 15 | | SAS | 53:54:55 | 128 | 103 | 1.24 | 69 | | Spetznaz | 41:54:41 | 71 | 112 | 0.63 | 84 | | MECSF | 02:01:22 | 1 | 4 | 0.25 | 27 | | Rebels | 03:30:30 | 7 | 10 | 0.70 | 32 | | Insurgents | 07:20:12 | 13 | 18 | 0.72 | 50 | | Totals | 1726:40:28 | 3,616 | 4,073 | 0.89 | - |
|---|
| Averages | 191:51:10 | 402 | 453 | 0.89 | 64 |
|---|
|
|
| Kit | Time | Kills | Deaths | Ratio |
|---|
| Anti-Tank | 90:29:26 | 1,829 | 3,293 | 0.56 | | Assault | 255:31:55 | 10,041 | 11,449 | 0.88 | | Engineer | 123:40:23 | 3,646 | 5,202 | 0.70 | | Medic | 132:05:21 | 4,869 | 6,337 | 0.77 | | Spec Ops | 200:05:53 | 4,832 | 6,973 | 0.69 | | Support | 332:21:34 | 14,629 | 13,430 | 1.09 | | Sniper | 431:07:21 | 14,300 | 10,512 | 1.36 | | Totals | 1565:21:53 | 54,146 | 57,196 | 0.95 |
|---|
| Averages | 223:37:25 | 7,735 | 8,171 | 0.95 |
|---|
|
| Weapon | Time | Kills | Deaths | Ratio | Acc |
|---|
| Assault Rifle | 288:40:26 | 10,532 | 12,956 | 0.81 | 16% | | Grenade Launcher Attachment | 45:28:21 | 2,316 | 2,397 | 0.97 | 47% | | Carbine | 125:11:25 | 2,509 | 4,027 | 0.62 | 19% | | Light Machinegun | 264:30:55 | 11,068 | 10,607 | 1.04 | 12% | | Sniper Rifle | 379:12:20 | 8,675 | 7,401 | 1.17 | 43% | | Pistol | 16:20:48 | 409 | 1,110 | 0.37 | 24% | | Anti-tank | 34:23:33 | 567 | 1,495 | 0.38 | 47% | | Submachinegun | 29:43:42 | 525 | 985 | 0.53 | 15% | | Shotgun | 59:49:10 | 1,688 | 3,150 | 0.54 | 19% | | Knife | 03:28:13 | 368 | 448 | 0.82 | 22% | | Defribrillator | 05:02:23 | 19 | 495 | 0.04 | 65% | | Explosives (C4, Claymore, AT Mine) | 62:25:40 | 5,474 | 2,928 | 1.87 | 28% | | Hand Grenade | 64:48:35 | 7,167 | 4,612 | 1.55 | 32% | | Totals | 1379:05:31 | 51,317 | 52,611 | - | - |
|---|
| Averages | 106:05:03 | 3,947 | 4,047 | 0.98 | 30% |
|---|
|
| Vehicle | Time | Kills | Deaths | Ratio | Road Kills |
|---|
| Armor | 69:37:38 | 2,073 | 1,924 | 1.08 | 222 | | Aviator | 00:05:07 | 2 | 7 | 0.29 | 0 | | Air Defense | 05:59:37 | 117 | 231 | 0.51 | 15 | | Helicopter | 15:05:52 | 143 | 355 | 0.40 | 14 | | Transport | 49:27:56 | 501 | 1,216 | 0.41 | 94 | | Ground Defense | 00:00:00 | 0 | 0 | 0 | 0 | | Totals | 140:16:10 | 2,836 | 3,733 | 0.76 | 345 |
|---|
| Averages | 23:22:42 | 473 | 622 | 0.76 | 58 |
|---|
|
| Opponents |
|---|
| Favorite Victim (Kills to, via EA) | Hucko, Captain (7) View | | Worst Enemy (Deaths by, via EA) | AgnelShadow, 2nd Lieutenant (10) View |
|
| Miscellaneous Stats |
|---|
| PID (Player ID Number) | 46275972 | | Date of Enrollment | July 19, 2005, 8:13PM PST | | Last Battle on | January 5, 2009, 5:42PM PST | | Kicked & Banned | 46 / 0 | | Cost ($50 base) | 2.8957 cph |
|
|
| Awards |
|---|
| Badges |
Veteran Engineer Combat
Next: Expert Engineer Combat
Requirements..
Veteran Sniper Combat
Next: Expert Sniper Combat
Requirements..
Veteran Medic Combat
Next: Expert Medic Combat
Requirements..
Veteran Spec-Ops Combat
Next: Expert Spec-Ops Combat
Requirements..
Veteran Assault Combat
Next: Expert Assault Combat
Requirements..
Basic Anti-tank Combat
Next: Veteran Anti-tank Combat
Requirements..
Veteran Support Combat
Next: Expert Support Combat
Requirements..
Expert Knife Combat
Requirements..
Veteran Pistol Combat
Next: Expert Pistol Combat
Requirements..
Basic Ground Defense
Next: Veteran Ground Defense
Requirements..
Basic Explosives Ordinance
Next: Veteran Explosives Ordinance
Requirements..
Veteran Command
Next: Expert Command
Requirements..
Veteran Engineer
Next: Expert Engineer
Requirements..
Veteran First Aid
Next: Expert First Aid
Requirements..
Expert Resupply
Requirements..
Basic Air Defense
Next: Veteran Air Defense
Requirements..
Basic Armor
Next: Veteran Armor
Requirements..
Aviator
Requirements..
Basic Helicopter
Next: Veteran Helicopter
Requirements..
Veteran Transport
Next: Expert Transport
Requirements..
| | Medals |
Bronze Star
Awarded to those individuals who have distinguished themselves through proven skill and teamwork
Requirements:
*IAR: Third place
Next:
Silver Star
Awarded to those individuals who have distinguished themselves through superior skill and teamwork
Requirements:
*IAR: Second place
Next:
Gold Star
Awarded to those individuals who have distinguished themselves through excellent skill and teamwork
Requirements:
*IAR: First place
Next:
Distinguished Service Medal
Awarded to an individual who distinguishes themselves by exceptionally meritorious service in a duty of great responsibility
Requirements:
*IAR: Team score of 45
*A total of 100h Total time as commander
*A total of 100h Total time as squad leader
*A total of 100h Total time as squad member
Next:
BasicCombat Infantry Medal
Awarded to individuals who have distinguished themselves above and beyond that normally expected of infantry in a combat situation.
Requirements:
*IAR: Play for 34 minutes
*A total of 500h Total time played
*All Basic Combat Badges
Next:
Marksman Infantry Medal
Awarded to individuals who have distinguished themselves by sustained meritorious achievement during combat situations.
Requirements:
*IAR: Play for 34 minutes
*All Veteran Combat Badges and the Combat Infantry Medal (see above)
Next:
Sharpshooter Infantry Medal
Awarded to individuals who have excelled in every action expected of the infantry in a combat situation
Requirements:
*IAR: Play for 34 minutes
*All Expert Combat Badges and the Marksman Infantry Medal (see above)
Next:
Medal of Valor
Awarded to the individual who distinguishes themselves by gallantry and intrepidity at the risk of their life above and beyond the call of duty; the deed performed must have been one of personal bravery or self sacrifice so conspicuous as to clearly distinguish the individual above his/her comrades and must have involved the risk of life.
Requirements:
*A total of 250h Total time played
*A total of 5,000 driver special ability points
*A total of 1,000 times defended control point
*A total of 30,000 Teamwork points
Next:
BasicNavy Cross
Awarded to members of the United States Armed Forces for extraordinary heroism in action while engaged in military operations involving conflict with an opposing foreign force
Requirements:
*A total of 100 Best round score (USA)
*A total of 250h Total time played (USA)
*A total of 500 wins (USA)
Notes: Generally you do not receive this medal during the round, but it will appear in your stats anonymously.
Next:
BasicGolden Scimitar
Awarded to members of the Middle Eastern Coalition for extraordinary heroism in action while engaged in military operations involving conflict with an opposing foreign force
Requirements:
*A total of 100 Best round score (MEC)
*A total of 250h Total time played (MEC)
*A total of 500 wins (MEC)
Notes: Generally you do not receive this medal during the round, but it will appear in your stats anonymously.
Next:
People's Medallion
Awarded to members of the People
Requirements:
*A total of 100 Best round score (China)
*A total of 250h Total time played (China)
*A total of 500 wins (China)
Notes: Generally you do not receive this medal during the round, but it will appear in your stats anonymously.
Next:
Combat Action Medal
Awarded to any person who has distinguished themselves by superior achievement while participating in infantry combat.
Requirements:
*IAR: Play for 33 minutes
*A total of 250h Total time played
*A total of 25,000 kills
*A Best kill streak of 25
Next:
Helicopter Combat Medal
Awarded to any person who has distinguished themselves by superior achievement while participating in helicopter combat.
Requirements:
*IAR: 30 kills in a Helicopter
*A total of 250h Total time using Helicopter
*A total of 20,000 kills with Helicopter
Next:
Air Combat Medal
Awarded to any person who has distinguished themselves by superior achievement while participating in aerial combat.
Requirements:
*IAR: 25 kills in a Plane
*A total of 200h Total time using Aviator
*A total of 10,000 kills with Aviator
Next:
Armor Combat Medal
Awarded to any person who has distinguished themselves by superior achievement while participating in armored combat.
Requirements:
*IAR: 25 kills in an Armor Vehicle
*A total of 250h Total time using Armor
*A total of 10,000 kills with Armor
Next:
Good Conduct Medal
Awarded to those individuals who, through exemplary conduct to their comrades, have shown themselves to be models of efficiency and fidelity
Requirements:
*IAR: 27 kills and no Team kills, damage or vehicle damage
*Global: 250h Total time played
Next:
Meritorious Service Medal
Awarded to an individual for exceptional conduct in the performance of outstanding services and achievements in support of their comrades
Requirements:
*A total of 250h Total time played
*A total of 1,000 heals
*A total of 1,000 repairs
*A total of 1,000 resupplies
Next:
BasicPurple Heart
Awarded to any member of the armed forces who has been killed in any action with an opposing armed force of a foreign country
Requirements:
*IAR: A kill:death ratio of 1:4 with a minimum of 5 kills and 20 deaths
Next:
| | Ribbons |
Air-Defense
Awarded to recognize the individual who performed their duty while engaged in active air-defense combat.
Requirements:
*IAR: 3 minutes in Air Defense ([[Stinger]], [[SA-18 Grouse
*IAR: 11 kills with Air Defense (Stinger, Igla, AA Vehicle)
Next:
Ground Defense
Awarded to recognize the individual who participated in sustained ground combat.
Requirements:
*IAR: 3 minutes and 5 kills in a [[BGM-71 TOW
Next:
Infantry Officer
Awarded to recognize the superior dedication of unit leaders during combat situations
Requirements:
*IAR: 25 minutes as Squad Leader
*A total of over 250 Teamwork points Globally
Next:
Staff Officer
Awarded to recognize superior achievement by unit commanders during sustained combat situations
Requirements:
*IAR: 28 minutes as Commander
*IAR: 50 Command points (before 2x for a winning commander)
Next:
Aerial Service
Awarded to recognize the individual who performed their duty while engaged in active aerial combat
Requirements:
*IAR: 15 minutes in an [[Airplane]]
*IAR: 19 kills in an Airplane
Next:
Armored Service
Awarded to recognize the individual who performed their duty while engaged in active armored combat
*IAR: 20 minutes in an [[Tank
*IAR: 19 kills in an Armor Vehicle
Next:
Crew Service
Awarded to recognize the individual who performed satisfactory duty while on flying status as a crewmember.
Requirements:
*IAR: 1 Driver Special Ability Point
*IAR: 13 Driver Kill Assists
*IAR: 5 kills
Next:
Distinguished Service
Awarded to recognize the superior achievement of an individual in all aspects of unit command.
Requirements:
*IAR: 15 team points
*A total of 10h Total time as squad member
*A total of 10h Total time as squad leader
*A total of 10h Total time as commander
Next:
Far East Service
Awarded to recognize service in the Far East Theater.
Requirements:
*A total of 5h Total time for [[People
*Played all maps of Far East Theater
Next:
Middle East Service
Awarded to recognize service in the Middle East Theater
Requirements:
*A total of 5h Total time for [[Middle Eastern Coalition
*Played all maps of [[Middle East]] Theater
Next:
Helicopter Service
Awarded to recognize the individual who performed their duty while engaged in active helicopter combat
Requirements:
*IAR: 15 minutes in Helicopter
*IAR: 19 kills in Helicopter
Next:
Meritorious Unit
Awarded to recognize an individual
Requirements:
*IAR: 26 minutes in a Squad
*IAR: 40 team points
Next:
Valorous Unit
Awarded to recognize extraordinary heroism in action against an armed enemy.
Requirements:
*IAR: 45 team points
*A total of 25h Total time as squad member
*A total of 25h Total time as squad leader
Next:
Airborne
Awarded to recognize individuals who have participated in sustained airborne operations during combat situations
Requirements:
*IAR: 10 seconds in a [[Parachute]]
Next:
Combat Action
Awarded to recognize active participation in ground or air combat
Requirements:
*IAR: 18 kills
*A Best kill streak of at least 10
Next:
Good Conduct
Awarded to recognize exemplary behavior, efficiency, and fidelity in active service
Requirements:
*IAR: 14 kills
*IAR: No Team kills/damage/vehicle damage
*A total of 50h Total time played
Next:
Legion of Merit
Awarded to recognize the individual who, through gallantry, determination and esprit de corps, succeeds in his/her mission while under difficult and hazardous conditions
Requirements:
*IAR: 50 team points
*A total of 200h Total time played
*A Best kill streak of at least 10
*A Worst death streak of at least 8
Next:
War College
Awarded to recognize achievements which, through their dedication and gallantry, have set the individual apart and above other commanders.
Requirements:
*IAR: 45 Commander Points (before 2x)
*A total of 50h Total time as commander
*A win:loss ratio of at least 3:1
Next:
| SF Badges & Medals |
Basic Engineer Specialist
Next: Veteran Engineer Specialist
Requirements..
Basic Sniper Specialist
Next: Veteran Sniper Specialist
Requirements..
Basic Medic Specialist
Next: Veteran Medic Specialist
Requirements..
Basic Spec Ops Specialist
Next: Veteran Spec Ops Specialist
Requirements..
Basic Assault Specialist
Next: Veteran Assault Specialist
Requirements..
Basic Anti-Tank Specialist
Next: Veteran Anti-Tank Specialist
Requirements..
Basic Support Specialist
Next: Veteran Support Specialist
Requirements..
Veteran Tactical Support Weaponry
Next: Expert Tactical Support Weaponry
Requirements..
Basic Grappling Hook Specialist
Next: Veteran Grappling Hook Specialist
Requirements..
Night Vision Combat
Requirements..
Basic Zip Line Specialist
Next: Veteran Zip Line Specialist
Requirements..
U.S. Navy Seal Special Service Medal
Next:
British SAS Special Service Medal
Next:
Russian SPETZ Special Service Medal
Next:
MECSF Special Service Medal
Next:
Rebels Special Service Medal
Next:
Insurgent Forces Special Service Medal
Next:
Courage Award
Next:
Service Award
Next:
Valor Award
Next:
| | SF Ribbons |
Airborne Specialist Ribbon
Next:
Armored Transport Specialist Ribbon
Next:
British SAS Service Ribbon
Next:
Crew Specialist Ribbon
Next:
Helo Specialist Ribbon
Next:
Insurgent Forces Service Ribbon
Next:
Legion of Merit Ribbon
Awarded to recognize the individual who, through gallantry, determination and esprit de corps, succeeds in his/her mission while under difficult and hazardous conditions
Requirements:
*IAR: 50 team points
*A total of 200h Total time played
*A Best kill streak of at least 10
*A Worst death streak of at least 8
Next:
MECSF Special Forces Service Ribbon
Next:
Rebels Service Ribbon
Next:
Russian SPETZ Service Ribbon
Next:
U.S. Navy Seal Service Ribbon
Next:
| | EF Medals |
Euro Special Service Medal (EF)
Next:
|
|
|