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Status: Offline
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| Player Profile |
| Scores |
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| Global | 120,009 | | Team | 45,517 | | Combat | 68,808 | | Commander | 5,722 |
| Time |
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| Commander | 24:22:12 | | Squad Leader | 355:18:23 | | Squad Member | 44:49:51 | | Lone Wolf | 47:22:25 | | Total | 472:01:54 |
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| Team Profile |
| Wins & Losses | 798 / 542 (1.47) |
| Capture Points |
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| Captured CP | 4,986 | | Capture Assist | 5,691 | | Defended CP | 1,097 |
| Teamwork |
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| Kill Assist | 5,512 | | Heal | 1,683 | | Revive | 11,875 | | Support | 347 | | Repair | 38 | | Driver | 347 |
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| Combat Profile |
| Accuracy | 26 % | | SPM | 4.24 | | Suicides | 187 | | K/D Ratio | 3.58 |
| Kills |
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| Total & Streak | 34,404 / 65 | | Per Minute | 1.21 | | Per Round | 25.66 |
| Deaths |
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| Total & Streak | 9,598 / 7 | | Per Minute | 0.34 | | Per Round | 7.16 |
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| Army | Time | Wins | Losses | Ratio | B.R. |
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| United States Marine Corps | 224:21:37 | 375 | 259 | 1.45 | 554 | | Middle Eastern Coalition | 193:06:30 | 330 | 182 | 1.81 | 533 | | Peoples Liberation Army | 24:30:46 | 46 | 57 | 0.81 | 593 | | U.S. Navy SEAL (SF) | 00:49:49 | 2 | 1 | 2 | 85 | | British SAS (SF) | 12:50:01 | 19 | 23 | 0.83 | 245 | | Russian Spetsnaz (SF) | 03:47:49 | 5 | 7 | 0.71 | 129 | | MEC Special Forces (SF) | 01:53:30 | 4 | 1 | 4 | 135 | | Rebels (SF) | 00:14:41 | 0 | 1 | 0 | 58 | | Insurgent Forces (SF) | 10:25:55 | 17 | 11 | 1.55 | 212 | | Totals | 472:00:38 | 798 | 542 | 1.47 | 2,544 |
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| Averages | 52:26:45 | 89 | 60 | 1.47 | 283 |
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| Map | Time | Wins | Losses | Ratio | B.R. |
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| Kubra Dam | 05:25:27 | 15 | 15 | 1 | | | Mashtuur City | 03:26:51 | 9 | 6 | 1.50 | | | Operation Clean Sweep | 00:09:45 | 0 | 1 | 0 | | | Zatar Wetlands | 01:05:23 | 3 | 4 | 0.75 | | | Strike at Karkand | 362:59:11 | 583 | 328 | 1.78 | | | Sharqi Peninsula | 04:22:58 | 17 | 7 | 2.43 | | | Gulf Of Oman | 04:23:01 | 10 | 9 | 1.11 | | | Daqing Oilfields | 02:16:11 | 3 | 3 | 1 | | | Dalian Plant | 03:23:29 | 17 | 13 | 1.31 | | | Dragon Valley | 10:51:38 | 15 | 35 | 0.43 | | | FuShe Pass | 00:18:35 | 2 | 0 | 0 | | | Songhua Stalemate | 00:43:20 | 0 | 2 | 0 | | | Wake Island 2007 | 30:28:23 | 48 | 50 | 0.96 | | | Devil's Perch (SF) | 00:00:00 | 0 | 0 | 0 | | | The Iron Gator (SF) | 02:25:08 | 5 | 2 | 2.50 | | | Night Flight (SF) | 01:09:54 | 1 | 1 | 1 | | | Warlord (SF) | 19:28:14 | 30 | 27 | 1.11 | | | Leviathan (SF) | 00:18:12 | 1 | 0 | 0 | | | Mass Destruction (SF) | 00:34:34 | 0 | 2 | 0 | | | Surge (SF) | 00:38:30 | 0 | 1 | 0 | | | Ghost Town (SF) | 05:27:15 | 10 | 11 | 0.91 | | | Totals | 459:55:59 | 769 | 517 | 1.49 | |
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| Averages | 21:54:06 | 37 | 25 | 1.49 | 0 |
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| Theater | Time | Wins | Losses | Ratio | B.R. |
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| USMC | 224:21:37 | 375 | 259 | 1.45 | 554 | | MEC (Middle East) | 193:06:30 | 330 | 182 | 1.81 | 533 | | PLA (Far East) | 24:30:46 | 46 | 57 | 0.81 | 593 | | SEALs | 00:49:49 | 2 | 1 | 2 | 85 | | SAS | 12:50:01 | 19 | 23 | 0.83 | 245 | | Spetznaz | 03:47:49 | 5 | 7 | 0.71 | 129 | | MECSF | 01:53:30 | 4 | 1 | 4 | 135 | | Rebels | 00:14:41 | 0 | 1 | 0 | 58 | | Insurgents | 10:25:55 | 17 | 11 | 1.55 | 212 | | Totals | 472:00:38 | 798 | 542 | 1.47 | - |
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| Averages | 52:26:45 | 89 | 60 | 1.47 | 283 |
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| Kit | Time | Kills | Deaths | Ratio |
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| Anti-Tank | 18:32:10 | 644 | 422 | 1.53 | | Assault | 08:15:31 | 681 | 215 | 3.17 | | Engineer | 09:44:11 | 590 | 173 | 3.41 | | Medic | 323:27:33 | 27,988 | 7,115 | 3.93 | | Spec Ops | 23:22:04 | 1,363 | 405 | 3.37 | | Support | 06:08:00 | 510 | 188 | 2.71 | | Sniper | 52:32:44 | 2,628 | 1,080 | 2.43 | | Totals | 442:02:13 | 34,404 | 9,598 | 3.58 |
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| Averages | 63:08:54 | 4,915 | 1,371 | 3.58 |
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| Weapon | Time | Kills | Deaths | Ratio | Acc |
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| Assault Rifle | 282:42:43 | 24,357 | 6,130 | 3.97 | 24% | | Grenade Launcher Attachment | 02:12:56 | 178 | 54 | 3.30 | 48% | | Carbine | 14:03:09 | 782 | 242 | 3.23 | 26% | | Light Machinegun | 04:28:49 | 416 | 167 | 2.49 | 12% | | Sniper Rifle | 35:50:15 | 1,322 | 660 | 2 | 41% | | Pistol | 05:57:14 | 672 | 205 | 3.28 | 30% | | Anti-tank | 05:08:43 | 137 | 174 | 0.79 | 44% | | Submachinegun | 04:09:20 | 238 | 104 | 2.29 | 26% | | Shotgun | 02:21:51 | 96 | 62 | 1.55 | 15% | | Knife | 01:36:37 | 268 | 120 | 2.23 | 24% | | Defribrillator | 11:54:31 | 87 | 411 | 0.21 | 89% | | Explosives (C4, Claymore, AT Mine) | 04:07:35 | 650 | 84 | 7.74 | 37% | | Hand Grenade | 19:00:06 | 3,706 | 435 | 8.52 | 33% | | Totals | 393:33:49 | 32,909 | 8,848 | - | - |
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| Averages | 30:16:27 | 2,531 | 681 | 3.72 | 35% |
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| Vehicle | Time | Kills | Deaths | Ratio | Road Kills |
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| Armor | 06:40:52 | 330 | 115 | 2.87 | 25 | | Aviator | 10:40:52 | 593 | 114 | 5.20 | 57 | | Air Defense | 02:15:05 | 80 | 32 | 2.50 | 10 | | Helicopter | 11:13:36 | 348 | 173 | 2.01 | 33 | | Transport | 03:03:32 | 82 | 55 | 1.49 | 7 | | Ground Defense | 00:00:00 | 0 | 0 | 0 | 0 | | Totals | 33:53:57 | 1,433 | 489 | 2.93 | 132 |
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| Averages | 05:39:00 | 239 | 82 | 2.93 | 22 |
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| Opponents |
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| Favorite Victim (Kills to, via EA) | DEADLI3ST, Private (99) View | | Worst Enemy (Deaths by, via EA) | Jogobub, Major General (22) View |
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| Miscellaneous Stats |
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| PID (Player ID Number) | 98077465 | | Date of Enrollment | April 25, 2007, 7:18AM PST | | Last Battle on | January 2, 2009, 11:35AM PST | | Kicked & Banned | 334 / 0 | | Cost ($50 base) | 10.5925 cph |
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| Awards |
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| Badges |
Basic Engineer Combat
Next: Veteran Engineer Combat
Requirements..
Veteran Sniper Combat
Next: Expert Sniper Combat
Requirements..
Expert Medic Combat
Requirements..
Veteran Spec-Ops Combat
Next: Expert Spec-Ops Combat
Requirements..
Basic Assault Combat
Next: Veteran Assault Combat
Requirements..
Veteran Anti-tank Combat
Next: Expert Anti-tank Combat
Requirements..
Basic Support Combat
Next: Veteran Support Combat
Requirements..
Expert Knife Combat
Requirements..
Expert Pistol Combat
Requirements..
Expert Ground Defense
Requirements..
Expert Explosives Ordinance
Requirements..
Veteran Command
Next: Expert Command
Requirements..
Basic Engineer
Next: Veteran Engineer
Requirements..
Expert First Aid
Requirements..
Basic Resupply
Next: Veteran Resupply
Requirements..
Expert Air Defense
Requirements..
Basic Armor
Next: Veteran Armor
Requirements..
Basic Aviator
Next: Veteran Aviator
Requirements..
Basic Helicopter
Next: Veteran Helicopter
Requirements..
Basic Transport
Next: Veteran Transport
Requirements..
| | Medals |
Bronze Star
Awarded to those individuals who have distinguished themselves through proven skill and teamwork
Requirements:
*IAR: Third place
Next:
Silver Star
Awarded to those individuals who have distinguished themselves through superior skill and teamwork
Requirements:
*IAR: Second place
Next:
Gold Star
Awarded to those individuals who have distinguished themselves through excellent skill and teamwork
Requirements:
*IAR: First place
Next:
Distinguished Service Medal
Awarded to an individual who distinguishes themselves by exceptionally meritorious service in a duty of great responsibility
Requirements:
*IAR: Team score of 45
*A total of 100h Total time as commander
*A total of 100h Total time as squad leader
*A total of 100h Total time as squad member
Next:
BasicCombat Infantry Medal
Awarded to individuals who have distinguished themselves above and beyond that normally expected of infantry in a combat situation.
Requirements:
*IAR: Play for 34 minutes
*A total of 500h Total time played
*All Basic Combat Badges
Next:
Marksman Infantry Medal
Awarded to individuals who have distinguished themselves by sustained meritorious achievement during combat situations.
Requirements:
*IAR: Play for 34 minutes
*All Veteran Combat Badges and the Combat Infantry Medal (see above)
Next:
Sharpshooter Infantry Medal
Awarded to individuals who have excelled in every action expected of the infantry in a combat situation
Requirements:
*IAR: Play for 34 minutes
*All Expert Combat Badges and the Marksman Infantry Medal (see above)
Next:
Medal of Valor
Awarded to the individual who distinguishes themselves by gallantry and intrepidity at the risk of their life above and beyond the call of duty; the deed performed must have been one of personal bravery or self sacrifice so conspicuous as to clearly distinguish the individual above his/her comrades and must have involved the risk of life.
Requirements:
*A total of 250h Total time played
*A total of 5,000 driver special ability points
*A total of 1,000 times defended control point
*A total of 30,000 Teamwork points
Next:
BasicNavy Cross
Awarded to members of the United States Armed Forces for extraordinary heroism in action while engaged in military operations involving conflict with an opposing foreign force
Requirements:
*A total of 100 Best round score (USA)
*A total of 250h Total time played (USA)
*A total of 500 wins (USA)
Notes: Generally you do not receive this medal during the round, but it will appear in your stats anonymously.
Next:
BasicGolden Scimitar
Awarded to members of the Middle Eastern Coalition for extraordinary heroism in action while engaged in military operations involving conflict with an opposing foreign force
Requirements:
*A total of 100 Best round score (MEC)
*A total of 250h Total time played (MEC)
*A total of 500 wins (MEC)
Notes: Generally you do not receive this medal during the round, but it will appear in your stats anonymously.
Next:
People's Medallion
Awarded to members of the People
Requirements:
*A total of 100 Best round score (China)
*A total of 250h Total time played (China)
*A total of 500 wins (China)
Notes: Generally you do not receive this medal during the round, but it will appear in your stats anonymously.
Next:
BasicCombat Action Medal
Awarded to any person who has distinguished themselves by superior achievement while participating in infantry combat.
Requirements:
*IAR: Play for 33 minutes
*A total of 250h Total time played
*A total of 25,000 kills
*A Best kill streak of 25
Next:
Helicopter Combat Medal
Awarded to any person who has distinguished themselves by superior achievement while participating in helicopter combat.
Requirements:
*IAR: 30 kills in a Helicopter
*A total of 250h Total time using Helicopter
*A total of 20,000 kills with Helicopter
Next:
Air Combat Medal
Awarded to any person who has distinguished themselves by superior achievement while participating in aerial combat.
Requirements:
*IAR: 25 kills in a Plane
*A total of 200h Total time using Aviator
*A total of 10,000 kills with Aviator
Next:
Armor Combat Medal
Awarded to any person who has distinguished themselves by superior achievement while participating in armored combat.
Requirements:
*IAR: 25 kills in an Armor Vehicle
*A total of 250h Total time using Armor
*A total of 10,000 kills with Armor
Next:
BasicGood Conduct Medal
Awarded to those individuals who, through exemplary conduct to their comrades, have shown themselves to be models of efficiency and fidelity
Requirements:
*IAR: 27 kills and no Team kills, damage or vehicle damage
*Global: 250h Total time played
Next:
Meritorious Service Medal
Awarded to an individual for exceptional conduct in the performance of outstanding services and achievements in support of their comrades
Requirements:
*A total of 250h Total time played
*A total of 1,000 heals
*A total of 1,000 repairs
*A total of 1,000 resupplies
Next:
Purple Heart
Awarded to any member of the armed forces who has been killed in any action with an opposing armed force of a foreign country
Requirements:
*IAR: A kill:death ratio of 1:4 with a minimum of 5 kills and 20 deaths
Next:
| | Ribbons |
Air-Defense
Awarded to recognize the individual who performed their duty while engaged in active air-defense combat.
Requirements:
*IAR: 3 minutes in Air Defense ([[Stinger]], [[SA-18 Grouse
*IAR: 11 kills with Air Defense (Stinger, Igla, AA Vehicle)
Next:
Ground Defense
Awarded to recognize the individual who participated in sustained ground combat.
Requirements:
*IAR: 3 minutes and 5 kills in a [[BGM-71 TOW
Next:
Infantry Officer
Awarded to recognize the superior dedication of unit leaders during combat situations
Requirements:
*IAR: 25 minutes as Squad Leader
*A total of over 250 Teamwork points Globally
Next:
Staff Officer
Awarded to recognize superior achievement by unit commanders during sustained combat situations
Requirements:
*IAR: 28 minutes as Commander
*IAR: 50 Command points (before 2x for a winning commander)
Next:
Aerial Service
Awarded to recognize the individual who performed their duty while engaged in active aerial combat
Requirements:
*IAR: 15 minutes in an [[Airplane]]
*IAR: 19 kills in an Airplane
Next:
Armored Service
Awarded to recognize the individual who performed their duty while engaged in active armored combat
*IAR: 20 minutes in an [[Tank
*IAR: 19 kills in an Armor Vehicle
Next:
Crew Service
Awarded to recognize the individual who performed satisfactory duty while on flying status as a crewmember.
Requirements:
*IAR: 1 Driver Special Ability Point
*IAR: 13 Driver Kill Assists
*IAR: 5 kills
Next:
Distinguished Service
Awarded to recognize the superior achievement of an individual in all aspects of unit command.
Requirements:
*IAR: 15 team points
*A total of 10h Total time as squad member
*A total of 10h Total time as squad leader
*A total of 10h Total time as commander
Next:
Far East Service
Awarded to recognize service in the Far East Theater.
Requirements:
*A total of 5h Total time for [[People
*Played all maps of Far East Theater
Next:
Middle East Service
Awarded to recognize service in the Middle East Theater
Requirements:
*A total of 5h Total time for [[Middle Eastern Coalition
*Played all maps of [[Middle East]] Theater
Next:
Helicopter Service
Awarded to recognize the individual who performed their duty while engaged in active helicopter combat
Requirements:
*IAR: 15 minutes in Helicopter
*IAR: 19 kills in Helicopter
Next:
Meritorious Unit
Awarded to recognize an individual
Requirements:
*IAR: 26 minutes in a Squad
*IAR: 40 team points
Next:
Valorous Unit
Awarded to recognize extraordinary heroism in action against an armed enemy.
Requirements:
*IAR: 45 team points
*A total of 25h Total time as squad member
*A total of 25h Total time as squad leader
Next:
Airborne
Awarded to recognize individuals who have participated in sustained airborne operations during combat situations
Requirements:
*IAR: 10 seconds in a [[Parachute]]
Next:
Combat Action
Awarded to recognize active participation in ground or air combat
Requirements:
*IAR: 18 kills
*A Best kill streak of at least 10
Next:
Good Conduct
Awarded to recognize exemplary behavior, efficiency, and fidelity in active service
Requirements:
*IAR: 14 kills
*IAR: No Team kills/damage/vehicle damage
*A total of 50h Total time played
Next:
Legion of Merit
Awarded to recognize the individual who, through gallantry, determination and esprit de corps, succeeds in his/her mission while under difficult and hazardous conditions
Requirements:
*IAR: 50 team points
*A total of 200h Total time played
*A Best kill streak of at least 10
*A Worst death streak of at least 8
Next:
War College
Awarded to recognize achievements which, through their dedication and gallantry, have set the individual apart and above other commanders.
Requirements:
*IAR: 45 Commander Points (before 2x)
*A total of 50h Total time as commander
*A win:loss ratio of at least 3:1
Next:
| SF Badges & Medals |
Basic Engineer Specialist
Next: Veteran Engineer Specialist
Requirements..
Veteran Sniper Specialist
Next: Expert Sniper Specialist
Requirements..
Expert Medic Specialist
Requirements..
Veteran Spec Ops Specialist
Next: Expert Spec Ops Specialist
Requirements..
Basic Assault Specialist
Next: Veteran Assault Specialist
Requirements..
Veteran Anti-Tank Specialist
Next: Expert Anti-Tank Specialist
Requirements..
Basic Support Specialist
Next: Veteran Support Specialist
Requirements..
Veteran Tactical Support Weaponry
Next: Expert Tactical Support Weaponry
Requirements..
Veteran Grappling Hook Specialist
Next: Expert Grappling Hook Specialist
Requirements..
Night Vision Combat
Requirements..
Veteran Zip Line Specialist
Next: Expert Zip Line Specialist
Requirements..
U.S. Navy Seal Special Service Medal
Next:
British SAS Special Service Medal
Next:
Russian SPETZ Special Service Medal
Next:
MECSF Special Service Medal
Next:
Rebels Special Service Medal
Next:
Insurgent Forces Special Service Medal
Next:
Courage Award
Next:
Service Award
Next:
Valor Award
Next:
| | SF Ribbons |
Airborne Specialist Ribbon
Next:
Armored Transport Specialist Ribbon
Next:
British SAS Service Ribbon
Next:
Crew Specialist Ribbon
Next:
Helo Specialist Ribbon
Next:
Insurgent Forces Service Ribbon
Next:
Legion of Merit Ribbon
Awarded to recognize the individual who, through gallantry, determination and esprit de corps, succeeds in his/her mission while under difficult and hazardous conditions
Requirements:
*IAR: 50 team points
*A total of 200h Total time played
*A Best kill streak of at least 10
*A Worst death streak of at least 8
Next:
MECSF Special Forces Service Ribbon
Next:
Rebels Service Ribbon
Next:
Russian SPETZ Service Ribbon
Next:
U.S. Navy Seal Service Ribbon
Next:
| | EF Medals |
Euro Special Service Medal (EF)
Next:
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