|
Status: Offline
|
[img]
|
| Player Profile |
| Scores |
|---|
| Global | 2,581 | | Team | 1,078 | | Combat | 1,002 | | Commander | 998 |
| Time |
|---|
| Commander | 11:13:58 | | Squad Leader | 21:43:29 | | Squad Member | 15:19:08 | | Lone Wolf | 4:07:36 | | Total | 52:25:12 |
|
|
| Team Profile |
| Wins & Losses | 73 / 81 (0.90) |
| Capture Points |
|---|
| Captured CP | 449 | | Capture Assist | 110 | | Defended CP | 24 |
| Teamwork |
|---|
| Kill Assist | 42 | | Heal | 3 | | Revive | 19 | | Support | 3 | | Repair | 3 | | Driver | 28 |
|
|
| Combat Profile |
| Accuracy | 20 % | | SPM | 0.82 | | Suicides | 48 | | K/D Ratio | 0.47 |
| Kills |
|---|
| Total & Streak | 501 / 14 | | Per Minute | 0.16 | | Per Round | 3.25 |
| Deaths |
|---|
| Total & Streak | 1,061 / 27 | | Per Minute | 0.34 | | Per Round | 6.89 |
|
|
| Army | Time | Wins | Losses | Ratio | B.R. |
|---|
| United States Marine Corps | 33:42:56 | 49 | 51 | 0.96 | 124 | | Middle Eastern Coalition | 02:40:12 | 5 | 5 | 1 | 57 | | Peoples Liberation Army | 14:17:13 | 14 | 19 | 0.74 | 90 | | U.S. Navy SEAL (SF) | 00:04:54 | 0 | 1 | 0 | 2 | | British SAS (SF) | 00:49:22 | 2 | 2 | 1 | 11 | | Russian Spetsnaz (SF) | 00:30:02 | 1 | 1 | 1 | 9 | | MEC Special Forces (SF) | 00:12:38 | 1 | 1 | 1 | 0 | | Rebels (SF) | 00:00:00 | 0 | 0 | 0 | 0 | | Insurgent Forces (SF) | 00:05:10 | 1 | 0 | 0 | 4 | | Totals | 52:22:27 | 73 | 80 | 0.91 | 297 |
|---|
| Averages | 05:49:10 | 8 | 9 | 0.91 | 33 |
|---|
|
Warning: A non-numeric value encountered in /var/www/bf2e.com/public_html/bf2_stats_tables.php on line 349
| Map | Time | Wins | Losses | Ratio | B.R. |
|---|
| Kubra Dam | 01:26:50 | 0 | 3 | 0 | | | Mashtuur City | 00:22:04 | 2 | 0 | 0 | | | Operation Clean Sweep | 00:18:14 | 1 | 0 | 0 | | | Zatar Wetlands | 00:00:00 | 0 | 0 | 0 | | | Strike at Karkand | 01:39:00 | 4 | 2 | 2 | | | Sharqi Peninsula | 00:02:48 | 0 | 2 | 0 | | | Gulf Of Oman | 00:26:30 | 0 | 1 | 0 | | | Daqing Oilfields | 00:32:53 | 0 | 1 | 0 | | | Dalian Plant | 00:19:57 | 1 | 1 | 1 | | | Dragon Valley | 00:19:17 | 0 | 1 | 0 | | | FuShe Pass | 00:00:00 | 0 | 0 | 0 | | | Songhua Stalemate | 00:31:50 | 0 | 2 | 0 | | | Wake Island 2007 | 44:15:17 | 60 | 58 | 1.03 | | | Devil's Perch (SF) | 00:00:00 | 0 | 0 | 0 | | | The Iron Gator (SF) | 00:12:38 | 1 | 1 | 1 | | | Night Flight (SF) | 00:00:00 | 0 | 0 | 0 | | | Warlord (SF) | 00:15:00 | 2 | 1 | 2 | | | Leviathan (SF) | 00:04:54 | 0 | 1 | 0 | | | Mass Destruction (SF) | 00:10:48 | 0 | 1 | 0 | | | Surge (SF) | 00:19:14 | 1 | 0 | 0 | | | Ghost Town (SF) | 00:39:32 | 1 | 1 | 1 | | | Totals | 51:56:46 | 73 | 76 | 0.96 | |
|---|
| Averages | 02:28:26 | 3 | 4 | 0.96 | 0 |
|---|
|
| Theater | Time | Wins | Losses | Ratio | B.R. |
|---|
| USMC | 33:42:56 | 49 | 51 | 0.96 | 124 | | MEC (Middle East) | 02:40:12 | 5 | 5 | 1 | 57 | | PLA (Far East) | 14:17:13 | 14 | 19 | 0.74 | 90 | | SEALs | 00:04:54 | 0 | 1 | 0 | 2 | | SAS | 00:49:22 | 2 | 2 | 1 | 11 | | Spetznaz | 00:30:02 | 1 | 1 | 1 | 9 | | MECSF | 00:12:38 | 1 | 1 | 1 | 0 | | Rebels | 00:00:00 | 0 | 0 | 0 | 0 | | Insurgents | 00:05:10 | 1 | 0 | 0 | 4 | | Totals | 52:22:27 | 73 | 80 | 0.91 | - |
|---|
| Averages | 05:49:10 | 8 | 9 | 0.91 | 33 |
|---|
|
|
| Kit | Time | Kills | Deaths | Ratio |
|---|
| Anti-Tank | 01:40:40 | 15 | 52 | 0.29 | | Assault | 01:48:41 | 16 | 54 | 0.30 | | Engineer | 00:49:06 | 4 | 21 | 0.19 | | Medic | 01:51:40 | 23 | 48 | 0.48 | | Spec Ops | 29:06:54 | 265 | 581 | 0.46 | | Support | 08:43:31 | 124 | 201 | 0.62 | | Sniper | 06:54:17 | 54 | 104 | 0.52 | | Totals | 50:54:49 | 501 | 1,061 | 0.47 |
|---|
| Averages | 07:16:25 | 72 | 152 | 0.47 |
|---|
|
| Weapon | Time | Kills | Deaths | Ratio | Acc |
|---|
| Assault Rifle | 02:28:21 | 24 | 85 | 0.28 | 12% | | Grenade Launcher Attachment | 00:01:36 | 1 | 0 | 0 | 100% | | Carbine | 13:31:26 | 52 | 341 | 0.15 | 18% | | Light Machinegun | 04:56:54 | 37 | 142 | 0.26 | 12% | | Sniper Rifle | 04:27:22 | 13 | 67 | 0.19 | 37% | | Pistol | 00:16:15 | 0 | 10 | 0 | 10% | | Anti-tank | 00:15:25 | 0 | 14 | 0 | 38% | | Submachinegun | 00:58:36 | 2 | 29 | 0.07 | 9% | | Shotgun | 00:17:42 | 1 | 11 | 0.09 | 17% | | Knife | 00:01:38 | 0 | 0 | 0 | 0% | | Defribrillator | 00:07:40 | 0 | 10 | 0 | 70% | | Explosives (C4, Claymore, AT Mine) | 02:14:13 | 5 | 44 | 0.11 | 67% | | Hand Grenade | 00:08:53 | 0 | 6 | 0 | 65% | | Totals | 29:46:01 | 135 | 759 | - | - |
|---|
| Averages | 02:17:24 | 10 | 58 | 0.18 | 35% |
|---|
|
| Vehicle | Time | Kills | Deaths | Ratio | Road Kills |
|---|
| Armor | 03:59:53 | 87 | 90 | 0.97 | 4 | | Aviator | 01:22:31 | 16 | 25 | 0.64 | 4 | | Air Defense | 02:33:22 | 28 | 58 | 0.48 | 6 | | Helicopter | 06:26:06 | 28 | 111 | 0.25 | 9 | | Transport | 06:22:28 | 58 | 143 | 0.41 | 5 | | Ground Defense | 00:00:00 | 0 | 0 | 0 | 0 | | Totals | 20:44:20 | 217 | 427 | 0.51 | 28 |
|---|
| Averages | 03:27:24 | 36 | 71 | 0.51 | 5 |
|---|
|
| Miscellaneous Stats |
|---|
| PID (Player ID Number) | 58268240 | | Date of Enrollment | October 22, 2005, 10:02AM PST | | Last Battle on | January 4, 2009, 3:26PM PST | | Kicked & Banned | 7 / 0 | | Cost ($50 base) | 95.3834 cph |
|
|
|
|
| Awards |
|---|
| Badges |
Engineer Combat
Requirements..
Basic Sniper Combat
Next: Veteran Sniper Combat
Requirements..
Medic Combat
Requirements..
Veteran Spec-Ops Combat
Next: Expert Spec-Ops Combat
Requirements..
Assault Combat
Requirements..
Anti-tank Combat
Requirements..
Basic Support Combat
Next: Veteran Support Combat
Requirements..
Knife Combat
Requirements..
Pistol Combat
Requirements..
Basic Ground Defense
Next: Veteran Ground Defense
Requirements..
Explosives Ordinance
Requirements..
Basic Command
Next: Veteran Command
Requirements..
Engineer
Requirements..
First Aid
Requirements..
Resupply
Requirements..
Air Defense
Requirements..
Basic Armor
Next: Veteran Armor
Requirements..
Basic Aviator
Next: Veteran Aviator
Requirements..
Basic Helicopter
Next: Veteran Helicopter
Requirements..
Basic Transport
Next: Veteran Transport
Requirements..
| | Medals |
Bronze Star
Awarded to those individuals who have distinguished themselves through proven skill and teamwork
Requirements:
*IAR: Third place
Next:
Silver Star
Awarded to those individuals who have distinguished themselves through superior skill and teamwork
Requirements:
*IAR: Second place
Next:
Gold Star
Awarded to those individuals who have distinguished themselves through excellent skill and teamwork
Requirements:
*IAR: First place
Next:
Distinguished Service Medal
Awarded to an individual who distinguishes themselves by exceptionally meritorious service in a duty of great responsibility
Requirements:
*IAR: Team score of 45
*A total of 100h Total time as commander
*A total of 100h Total time as squad leader
*A total of 100h Total time as squad member
Next:
Combat Infantry Medal
Awarded to individuals who have distinguished themselves above and beyond that normally expected of infantry in a combat situation.
Requirements:
*IAR: Play for 34 minutes
*A total of 500h Total time played
*All Basic Combat Badges
Next:
Marksman Infantry Medal
Awarded to individuals who have distinguished themselves by sustained meritorious achievement during combat situations.
Requirements:
*IAR: Play for 34 minutes
*All Veteran Combat Badges and the Combat Infantry Medal (see above)
Next:
Sharpshooter Infantry Medal
Awarded to individuals who have excelled in every action expected of the infantry in a combat situation
Requirements:
*IAR: Play for 34 minutes
*All Expert Combat Badges and the Marksman Infantry Medal (see above)
Next:
Medal of Valor
Awarded to the individual who distinguishes themselves by gallantry and intrepidity at the risk of their life above and beyond the call of duty; the deed performed must have been one of personal bravery or self sacrifice so conspicuous as to clearly distinguish the individual above his/her comrades and must have involved the risk of life.
Requirements:
*A total of 250h Total time played
*A total of 5,000 driver special ability points
*A total of 1,000 times defended control point
*A total of 30,000 Teamwork points
Next:
Navy Cross
Awarded to members of the United States Armed Forces for extraordinary heroism in action while engaged in military operations involving conflict with an opposing foreign force
Requirements:
*A total of 100 Best round score (USA)
*A total of 250h Total time played (USA)
*A total of 500 wins (USA)
Notes: Generally you do not receive this medal during the round, but it will appear in your stats anonymously.
Next:
Golden Scimitar
Awarded to members of the Middle Eastern Coalition for extraordinary heroism in action while engaged in military operations involving conflict with an opposing foreign force
Requirements:
*A total of 100 Best round score (MEC)
*A total of 250h Total time played (MEC)
*A total of 500 wins (MEC)
Notes: Generally you do not receive this medal during the round, but it will appear in your stats anonymously.
Next:
People's Medallion
Awarded to members of the People
Requirements:
*A total of 100 Best round score (China)
*A total of 250h Total time played (China)
*A total of 500 wins (China)
Notes: Generally you do not receive this medal during the round, but it will appear in your stats anonymously.
Next:
Combat Action Medal
Awarded to any person who has distinguished themselves by superior achievement while participating in infantry combat.
Requirements:
*IAR: Play for 33 minutes
*A total of 250h Total time played
*A total of 25,000 kills
*A Best kill streak of 25
Next:
Helicopter Combat Medal
Awarded to any person who has distinguished themselves by superior achievement while participating in helicopter combat.
Requirements:
*IAR: 30 kills in a Helicopter
*A total of 250h Total time using Helicopter
*A total of 20,000 kills with Helicopter
Next:
Air Combat Medal
Awarded to any person who has distinguished themselves by superior achievement while participating in aerial combat.
Requirements:
*IAR: 25 kills in a Plane
*A total of 200h Total time using Aviator
*A total of 10,000 kills with Aviator
Next:
Armor Combat Medal
Awarded to any person who has distinguished themselves by superior achievement while participating in armored combat.
Requirements:
*IAR: 25 kills in an Armor Vehicle
*A total of 250h Total time using Armor
*A total of 10,000 kills with Armor
Next:
Good Conduct Medal
Awarded to those individuals who, through exemplary conduct to their comrades, have shown themselves to be models of efficiency and fidelity
Requirements:
*IAR: 27 kills and no Team kills, damage or vehicle damage
*Global: 250h Total time played
Next:
Meritorious Service Medal
Awarded to an individual for exceptional conduct in the performance of outstanding services and achievements in support of their comrades
Requirements:
*A total of 250h Total time played
*A total of 1,000 heals
*A total of 1,000 repairs
*A total of 1,000 resupplies
Next:
BasicPurple Heart
Awarded to any member of the armed forces who has been killed in any action with an opposing armed force of a foreign country
Requirements:
*IAR: A kill:death ratio of 1:4 with a minimum of 5 kills and 20 deaths
Next:
| | Ribbons |
Air-Defense
Awarded to recognize the individual who performed their duty while engaged in active air-defense combat.
Requirements:
*IAR: 3 minutes in Air Defense ([[Stinger]], [[SA-18 Grouse
*IAR: 11 kills with Air Defense (Stinger, Igla, AA Vehicle)
Next:
Ground Defense
Awarded to recognize the individual who participated in sustained ground combat.
Requirements:
*IAR: 3 minutes and 5 kills in a [[BGM-71 TOW
Next:
Infantry Officer
Awarded to recognize the superior dedication of unit leaders during combat situations
Requirements:
*IAR: 25 minutes as Squad Leader
*A total of over 250 Teamwork points Globally
Next:
Staff Officer
Awarded to recognize superior achievement by unit commanders during sustained combat situations
Requirements:
*IAR: 28 minutes as Commander
*IAR: 50 Command points (before 2x for a winning commander)
Next:
Aerial Service
Awarded to recognize the individual who performed their duty while engaged in active aerial combat
Requirements:
*IAR: 15 minutes in an [[Airplane]]
*IAR: 19 kills in an Airplane
Next:
Armored Service
Awarded to recognize the individual who performed their duty while engaged in active armored combat
*IAR: 20 minutes in an [[Tank
*IAR: 19 kills in an Armor Vehicle
Next:
Crew Service
Awarded to recognize the individual who performed satisfactory duty while on flying status as a crewmember.
Requirements:
*IAR: 1 Driver Special Ability Point
*IAR: 13 Driver Kill Assists
*IAR: 5 kills
Next:
Distinguished Service
Awarded to recognize the superior achievement of an individual in all aspects of unit command.
Requirements:
*IAR: 15 team points
*A total of 10h Total time as squad member
*A total of 10h Total time as squad leader
*A total of 10h Total time as commander
Next:
Far East Service
Awarded to recognize service in the Far East Theater.
Requirements:
*A total of 5h Total time for [[People
*Played all maps of Far East Theater
Next:
Middle East Service
Awarded to recognize service in the Middle East Theater
Requirements:
*A total of 5h Total time for [[Middle Eastern Coalition
*Played all maps of [[Middle East]] Theater
Next:
Helicopter Service
Awarded to recognize the individual who performed their duty while engaged in active helicopter combat
Requirements:
*IAR: 15 minutes in Helicopter
*IAR: 19 kills in Helicopter
Next:
Meritorious Unit
Awarded to recognize an individual
Requirements:
*IAR: 26 minutes in a Squad
*IAR: 40 team points
Next:
Valorous Unit
Awarded to recognize extraordinary heroism in action against an armed enemy.
Requirements:
*IAR: 45 team points
*A total of 25h Total time as squad member
*A total of 25h Total time as squad leader
Next:
Airborne
Awarded to recognize individuals who have participated in sustained airborne operations during combat situations
Requirements:
*IAR: 10 seconds in a [[Parachute]]
Next:
Combat Action
Awarded to recognize active participation in ground or air combat
Requirements:
*IAR: 18 kills
*A Best kill streak of at least 10
Next:
Good Conduct
Awarded to recognize exemplary behavior, efficiency, and fidelity in active service
Requirements:
*IAR: 14 kills
*IAR: No Team kills/damage/vehicle damage
*A total of 50h Total time played
Next:
Legion of Merit
Awarded to recognize the individual who, through gallantry, determination and esprit de corps, succeeds in his/her mission while under difficult and hazardous conditions
Requirements:
*IAR: 50 team points
*A total of 200h Total time played
*A Best kill streak of at least 10
*A Worst death streak of at least 8
Next:
War College
Awarded to recognize achievements which, through their dedication and gallantry, have set the individual apart and above other commanders.
Requirements:
*IAR: 45 Commander Points (before 2x)
*A total of 50h Total time as commander
*A win:loss ratio of at least 3:1
Next:
| SF Badges & Medals |
Engineer Specialist
Requirements..
Sniper Specialist
Requirements..
Medic Specialist
Requirements..
Spec Ops Specialist
Requirements..
Assault Specialist
Requirements..
Anti-Tank Specialist
Requirements..
Support Specialist
Requirements..
Tactical Support Weaponry
Requirements..
Grappling Hook Specialist
Requirements..
Night Vision Combat
Requirements..
Zip Line Specialist
Requirements..
U.S. Navy Seal Special Service Medal
Next:
British SAS Special Service Medal
Next:
Russian SPETZ Special Service Medal
Next:
MECSF Special Service Medal
Next:
Rebels Special Service Medal
Next:
Insurgent Forces Special Service Medal
Next:
Courage Award
Next:
Service Award
Next:
Valor Award
Next:
| | SF Ribbons |
Airborne Specialist Ribbon
Next:
Armored Transport Specialist Ribbon
Next:
British SAS Service Ribbon
Next:
Crew Specialist Ribbon
Next:
Helo Specialist Ribbon
Next:
Insurgent Forces Service Ribbon
Next:
Legion of Merit Ribbon
Awarded to recognize the individual who, through gallantry, determination and esprit de corps, succeeds in his/her mission while under difficult and hazardous conditions
Requirements:
*IAR: 50 team points
*A total of 200h Total time played
*A Best kill streak of at least 10
*A Worst death streak of at least 8
Next:
MECSF Special Forces Service Ribbon
Next:
Rebels Service Ribbon
Next:
Russian SPETZ Service Ribbon
Next:
U.S. Navy Seal Service Ribbon
Next:
| | EF Medals |
Euro Special Service Medal (EF)
Next:
|
|
|
|
|