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| Player Profile |
| Scores |
|---|
| Global | 73,335 | | Team | 26,279 | | Combat | 45,950 | | Commander | 1,966 |
| Time |
|---|
| Commander | 17:41:30 | | Squad Leader | 347:45:12 | | Squad Member | 384:02:42 | | Lone Wolf | 500:14:28 | | Total | 1250:00:36 |
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| Team Profile |
| Wins & Losses | 1,852 / 2,219 (0.83) |
| Capture Points |
|---|
| Captured CP | 7,611 | | Capture Assist | 3,895 | | Defended CP | 1,578 |
| Teamwork |
|---|
| Kill Assist | 2,781 | | Heal | 766 | | Revive | 1,161 | | Support | 107 | | Repair | 52 | | Driver | 5,552 |
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| Combat Profile |
| Accuracy | 19 % | | SPM | 0.98 | | Suicides | 1,308 | | K/D Ratio | 0.57 |
| Kills |
|---|
| Total & Streak | 22,975 / 46 | | Per Minute | 0.31 | | Per Round | 5.62 |
| Deaths |
|---|
| Total & Streak | 40,645 / 31 | | Per Minute | 0.54 | | Per Round | 9.94 |
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| Army | Time | Wins | Losses | Ratio | B.R. |
|---|
| United States Marine Corps | 646:47:05 | 896 | 1,112 | 0.81 | 191 | | Middle Eastern Coalition | 345:22:34 | 508 | 611 | 0.83 | 236 | | Peoples Liberation Army | 246:35:07 | 415 | 475 | 0.87 | 113 | | U.S. Navy SEAL (SF) | 00:09:19 | 1 | 1 | 1 | 0 | | British SAS (SF) | 00:11:33 | 0 | 2 | 0 | 0 | | Russian Spetsnaz (SF) | 00:05:08 | 1 | 0 | 0 | 0 | | MEC Special Forces (SF) | 00:00:00 | 0 | 0 | 0 | 0 | | Rebels (SF) | 00:00:00 | 0 | 0 | 0 | 0 | | Insurgent Forces (SF) | 00:00:00 | 0 | 0 | 0 | 0 | | Totals | 1239:10:46 | 1,821 | 2,201 | 0.83 | 540 |
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| Averages | 137:41:12 | 202 | 245 | 0.83 | 60 |
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| Map | Time | Wins | Losses | Ratio | B.R. |
|---|
| Kubra Dam | 68:45:52 | 73 | 91 | 0.80 | | | Mashtuur City | 05:29:18 | 12 | 13 | 0.92 | | | Operation Clean Sweep | 20:38:38 | 25 | 33 | 0.76 | | | Zatar Wetlands | 02:11:24 | 7 | 2 | 3.50 | | | Strike at Karkand | 13:38:54 | 15 | 44 | 0.34 | | | Sharqi Peninsula | 470:45:03 | 607 | 782 | 0.78 | | | Gulf Of Oman | 98:29:30 | 110 | 148 | 0.74 | | | Daqing Oilfields | 34:17:25 | 54 | 49 | 1.10 | | | Dalian Plant | 275:23:16 | 492 | 568 | 0.87 | | | Dragon Valley | 43:41:05 | 49 | 49 | 1 | | | FuShe Pass | 25:07:51 | 35 | 39 | 0.90 | | | Songhua Stalemate | 01:35:35 | 4 | 2 | 2 | | | Wake Island 2007 | 105:26:13 | 161 | 192 | 0.84 | | | Devil's Perch (SF) | 00:00:00 | 0 | 0 | 0 | | | The Iron Gator (SF) | 00:00:00 | 0 | 0 | 0 | | | Night Flight (SF) | 00:00:52 | 0 | 1 | 0 | | | Warlord (SF) | 00:00:00 | 0 | 0 | 0 | | | Leviathan (SF) | 00:09:19 | 1 | 1 | 1 | | | Mass Destruction (SF) | 00:00:00 | 0 | 0 | 0 | | | Surge (SF) | 00:00:00 | 0 | 0 | 0 | | | Ghost Town (SF) | 00:15:49 | 1 | 1 | 1 | | | Totals | 1165:56:04 | 1,646 | 2,015 | 0.82 | |
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| Averages | 55:31:15 | 78 | 96 | 0.82 | 0 |
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| Theater | Time | Wins | Losses | Ratio | B.R. |
|---|
| USMC | 646:47:05 | 896 | 1,112 | 0.81 | 191 | | MEC (Middle East) | 345:22:34 | 508 | 611 | 0.83 | 236 | | PLA (Far East) | 246:35:07 | 415 | 475 | 0.87 | 113 | | SEALs | 00:09:19 | 1 | 1 | 1 | 0 | | SAS | 00:11:33 | 0 | 2 | 0 | 0 | | Spetznaz | 00:05:08 | 1 | 0 | 0 | 0 | | MECSF | 00:00:00 | 0 | 0 | 0 | 0 | | Rebels | 00:00:00 | 0 | 0 | 0 | 0 | | Insurgents | 00:00:00 | 0 | 0 | 0 | 0 | | Totals | 1239:10:46 | 1,821 | 2,201 | 0.83 | - |
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| Averages | 137:41:12 | 202 | 245 | 0.83 | 60 |
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| Kit | Time | Kills | Deaths | Ratio |
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| Anti-Tank | 462:16:38 | 10,503 | 17,253 | 0.61 | | Assault | 31:38:18 | 564 | 1,261 | 0.45 | | Engineer | 52:08:38 | 879 | 1,637 | 0.54 | | Medic | 319:49:12 | 6,300 | 11,102 | 0.57 | | Spec Ops | 74:03:11 | 1,243 | 2,164 | 0.57 | | Support | 14:49:08 | 219 | 566 | 0.39 | | Sniper | 231:23:53 | 3,267 | 6,662 | 0.49 | | Totals | 1186:08:58 | 22,975 | 40,645 | 0.57 |
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| Averages | 169:27:00 | 3,282 | 5,806 | 0.57 |
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| Weapon | Time | Kills | Deaths | Ratio | Acc |
|---|
| Assault Rifle | 175:35:16 | 2,566 | 6,923 | 0.37 | 17% | | Grenade Launcher Attachment | 02:35:33 | 63 | 129 | 0.49 | 29% | | Carbine | 33:06:15 | 262 | 1,069 | 0.25 | 18% | | Light Machinegun | 07:01:48 | 77 | 321 | 0.24 | 10% | | Sniper Rifle | 160:40:28 | 1,477 | 4,032 | 0.37 | 32% | | Pistol | 10:49:37 | 269 | 892 | 0.30 | 18% | | Anti-tank | 125:45:40 | 1,556 | 5,721 | 0.27 | 30% | | Submachinegun | 46:19:05 | 632 | 1,899 | 0.33 | 14% | | Shotgun | 47:17:22 | 834 | 1,973 | 0.42 | 9% | | Knife | 03:03:19 | 166 | 376 | 0.44 | 11% | | Defribrillator | 03:13:35 | 5 | 262 | 0.02 | 61% | | Explosives (C4, Claymore, AT Mine) | 21:49:08 | 904 | 783 | 1.15 | 31% | | Hand Grenade | 12:26:28 | 638 | 683 | 0.93 | 20% | | Totals | 649:43:34 | 9,449 | 25,063 | - | - |
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| Averages | 49:58:45 | 727 | 1,928 | 0.38 | 23% |
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| Vehicle | Time | Kills | Deaths | Ratio | Road Kills |
|---|
| Armor | 64:26:31 | 1,605 | 1,460 | 1.10 | 152 | | Aviator | 56:25:41 | 1,769 | 1,551 | 1.14 | 261 | | Air Defense | 30:53:38 | 916 | 1,449 | 0.63 | 189 | | Helicopter | 283:08:20 | 9,522 | 8,557 | 1.11 | 810 | | Transport | 76:49:28 | 843 | 2,216 | 0.38 | 227 | | Ground Defense | 00:00:00 | 0 | 0 | 0 | 0 | | Totals | 511:43:38 | 14,655 | 15,233 | 0.96 | 1,639 |
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| Averages | 85:17:17 | 2,443 | 2,539 | 0.96 | 273 |
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| Miscellaneous Stats |
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| PID (Player ID Number) | 162297728 | | Date of Enrollment | October 4, 2008, 10:35PM PST | | Last Battle on | March 21, 2010, 4:50AM PST | | Kicked & Banned | 190 / 0 | | Cost ($50 base) | 4.0000 cph |
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| Awards |
|---|
| Badges |
Veteran Engineer Combat
Next: Expert Engineer Combat
Requirements..
Veteran Sniper Combat
Next: Expert Sniper Combat
Requirements..
Expert Medic Combat
Requirements..
Veteran Spec-Ops Combat
Next: Expert Spec-Ops Combat
Requirements..
Basic Assault Combat
Next: Veteran Assault Combat
Requirements..
Expert Anti-tank Combat
Requirements..
Basic Support Combat
Next: Veteran Support Combat
Requirements..
Expert Knife Combat
Requirements..
Veteran Pistol Combat
Next: Expert Pistol Combat
Requirements..
Veteran Ground Defense
Next: Expert Ground Defense
Requirements..
Basic Explosives Ordinance
Next: Veteran Explosives Ordinance
Requirements..
Veteran Command
Next: Expert Command
Requirements..
Basic Engineer
Next: Veteran Engineer
Requirements..
Veteran First Aid
Next: Expert First Aid
Requirements..
Basic Resupply
Next: Veteran Resupply
Requirements..
Veteran Air Defense
Next: Expert Air Defense
Requirements..
Basic Armor
Next: Veteran Armor
Requirements..
Veteran Aviator
Next: Expert Aviator
Requirements..
Expert Helicopter
Requirements..
Basic Transport
Next: Veteran Transport
Requirements..
| | Medals |
Bronze Star
Awarded to those individuals who have distinguished themselves through proven skill and teamwork
Requirements:
*IAR: Third place
Next:
Silver Star
Awarded to those individuals who have distinguished themselves through superior skill and teamwork
Requirements:
*IAR: Second place
Next:
Gold Star
Awarded to those individuals who have distinguished themselves through excellent skill and teamwork
Requirements:
*IAR: First place
Next:
Distinguished Service Medal
Awarded to an individual who distinguishes themselves by exceptionally meritorious service in a duty of great responsibility
Requirements:
*IAR: Team score of 45
*A total of 100h Total time as commander
*A total of 100h Total time as squad leader
*A total of 100h Total time as squad member
Next:
BasicCombat Infantry Medal
Awarded to individuals who have distinguished themselves above and beyond that normally expected of infantry in a combat situation.
Requirements:
*IAR: Play for 34 minutes
*A total of 500h Total time played
*All Basic Combat Badges
Next:
Marksman Infantry Medal
Awarded to individuals who have distinguished themselves by sustained meritorious achievement during combat situations.
Requirements:
*IAR: Play for 34 minutes
*All Veteran Combat Badges and the Combat Infantry Medal (see above)
Next:
Sharpshooter Infantry Medal
Awarded to individuals who have excelled in every action expected of the infantry in a combat situation
Requirements:
*IAR: Play for 34 minutes
*All Expert Combat Badges and the Marksman Infantry Medal (see above)
Next:
Medal of Valor
Awarded to the individual who distinguishes themselves by gallantry and intrepidity at the risk of their life above and beyond the call of duty; the deed performed must have been one of personal bravery or self sacrifice so conspicuous as to clearly distinguish the individual above his/her comrades and must have involved the risk of life.
Requirements:
*A total of 250h Total time played
*A total of 5,000 driver special ability points
*A total of 1,000 times defended control point
*A total of 30,000 Teamwork points
Next:
BasicNavy Cross
Awarded to members of the United States Armed Forces for extraordinary heroism in action while engaged in military operations involving conflict with an opposing foreign force
Requirements:
*A total of 100 Best round score (USA)
*A total of 250h Total time played (USA)
*A total of 500 wins (USA)
Notes: Generally you do not receive this medal during the round, but it will appear in your stats anonymously.
Next:
BasicGolden Scimitar
Awarded to members of the Middle Eastern Coalition for extraordinary heroism in action while engaged in military operations involving conflict with an opposing foreign force
Requirements:
*A total of 100 Best round score (MEC)
*A total of 250h Total time played (MEC)
*A total of 500 wins (MEC)
Notes: Generally you do not receive this medal during the round, but it will appear in your stats anonymously.
Next:
BasicPeople's Medallion
Awarded to members of the People
Requirements:
*A total of 100 Best round score (China)
*A total of 250h Total time played (China)
*A total of 500 wins (China)
Notes: Generally you do not receive this medal during the round, but it will appear in your stats anonymously.
Next:
Combat Action Medal
Awarded to any person who has distinguished themselves by superior achievement while participating in infantry combat.
Requirements:
*IAR: Play for 33 minutes
*A total of 250h Total time played
*A total of 25,000 kills
*A Best kill streak of 25
Next:
BasicHelicopter Combat Medal
Awarded to any person who has distinguished themselves by superior achievement while participating in helicopter combat.
Requirements:
*IAR: 30 kills in a Helicopter
*A total of 250h Total time using Helicopter
*A total of 20,000 kills with Helicopter
Next:
Air Combat Medal
Awarded to any person who has distinguished themselves by superior achievement while participating in aerial combat.
Requirements:
*IAR: 25 kills in a Plane
*A total of 200h Total time using Aviator
*A total of 10,000 kills with Aviator
Next:
Armor Combat Medal
Awarded to any person who has distinguished themselves by superior achievement while participating in armored combat.
Requirements:
*IAR: 25 kills in an Armor Vehicle
*A total of 250h Total time using Armor
*A total of 10,000 kills with Armor
Next:
Good Conduct Medal
Awarded to those individuals who, through exemplary conduct to their comrades, have shown themselves to be models of efficiency and fidelity
Requirements:
*IAR: 27 kills and no Team kills, damage or vehicle damage
*Global: 250h Total time played
Next:
Meritorious Service Medal
Awarded to an individual for exceptional conduct in the performance of outstanding services and achievements in support of their comrades
Requirements:
*A total of 250h Total time played
*A total of 1,000 heals
*A total of 1,000 repairs
*A total of 1,000 resupplies
Next:
BasicPurple Heart
Awarded to any member of the armed forces who has been killed in any action with an opposing armed force of a foreign country
Requirements:
*IAR: A kill:death ratio of 1:4 with a minimum of 5 kills and 20 deaths
Next:
| | Ribbons |
Air-Defense
Awarded to recognize the individual who performed their duty while engaged in active air-defense combat.
Requirements:
*IAR: 3 minutes in Air Defense ([[Stinger]], [[SA-18 Grouse
*IAR: 11 kills with Air Defense (Stinger, Igla, AA Vehicle)
Next:
Ground Defense
Awarded to recognize the individual who participated in sustained ground combat.
Requirements:
*IAR: 3 minutes and 5 kills in a [[BGM-71 TOW
Next:
Infantry Officer
Awarded to recognize the superior dedication of unit leaders during combat situations
Requirements:
*IAR: 25 minutes as Squad Leader
*A total of over 250 Teamwork points Globally
Next:
Staff Officer
Awarded to recognize superior achievement by unit commanders during sustained combat situations
Requirements:
*IAR: 28 minutes as Commander
*IAR: 50 Command points (before 2x for a winning commander)
Next:
Aerial Service
Awarded to recognize the individual who performed their duty while engaged in active aerial combat
Requirements:
*IAR: 15 minutes in an [[Airplane]]
*IAR: 19 kills in an Airplane
Next:
Armored Service
Awarded to recognize the individual who performed their duty while engaged in active armored combat
*IAR: 20 minutes in an [[Tank
*IAR: 19 kills in an Armor Vehicle
Next:
Crew Service
Awarded to recognize the individual who performed satisfactory duty while on flying status as a crewmember.
Requirements:
*IAR: 1 Driver Special Ability Point
*IAR: 13 Driver Kill Assists
*IAR: 5 kills
Next:
Distinguished Service
Awarded to recognize the superior achievement of an individual in all aspects of unit command.
Requirements:
*IAR: 15 team points
*A total of 10h Total time as squad member
*A total of 10h Total time as squad leader
*A total of 10h Total time as commander
Next:
Far East Service
Awarded to recognize service in the Far East Theater.
Requirements:
*A total of 5h Total time for [[People
*Played all maps of Far East Theater
Next:
Middle East Service
Awarded to recognize service in the Middle East Theater
Requirements:
*A total of 5h Total time for [[Middle Eastern Coalition
*Played all maps of [[Middle East]] Theater
Next:
Helicopter Service
Awarded to recognize the individual who performed their duty while engaged in active helicopter combat
Requirements:
*IAR: 15 minutes in Helicopter
*IAR: 19 kills in Helicopter
Next:
Meritorious Unit
Awarded to recognize an individual
Requirements:
*IAR: 26 minutes in a Squad
*IAR: 40 team points
Next:
Valorous Unit
Awarded to recognize extraordinary heroism in action against an armed enemy.
Requirements:
*IAR: 45 team points
*A total of 25h Total time as squad member
*A total of 25h Total time as squad leader
Next:
Airborne
Awarded to recognize individuals who have participated in sustained airborne operations during combat situations
Requirements:
*IAR: 10 seconds in a [[Parachute]]
Next:
Combat Action
Awarded to recognize active participation in ground or air combat
Requirements:
*IAR: 18 kills
*A Best kill streak of at least 10
Next:
Good Conduct
Awarded to recognize exemplary behavior, efficiency, and fidelity in active service
Requirements:
*IAR: 14 kills
*IAR: No Team kills/damage/vehicle damage
*A total of 50h Total time played
Next:
Legion of Merit
Awarded to recognize the individual who, through gallantry, determination and esprit de corps, succeeds in his/her mission while under difficult and hazardous conditions
Requirements:
*IAR: 50 team points
*A total of 200h Total time played
*A Best kill streak of at least 10
*A Worst death streak of at least 8
Next:
War College
Awarded to recognize achievements which, through their dedication and gallantry, have set the individual apart and above other commanders.
Requirements:
*IAR: 45 Commander Points (before 2x)
*A total of 50h Total time as commander
*A win:loss ratio of at least 3:1
Next:
| SF Badges & Medals |
Engineer Specialist
Requirements..
Sniper Specialist
Requirements..
Medic Specialist
Requirements..
Spec Ops Specialist
Requirements..
Assault Specialist
Requirements..
Anti-Tank Specialist
Requirements..
Support Specialist
Requirements..
Tactical Support Weaponry
Requirements..
Grappling Hook Specialist
Requirements..
Night Vision Combat
Requirements..
Zip Line Specialist
Requirements..
U.S. Navy Seal Special Service Medal
Next:
British SAS Special Service Medal
Next:
Russian SPETZ Special Service Medal
Next:
MECSF Special Service Medal
Next:
Rebels Special Service Medal
Next:
Insurgent Forces Special Service Medal
Next:
Courage Award
Next:
Service Award
Next:
Valor Award
Next:
| | SF Ribbons |
Airborne Specialist Ribbon
Next:
Armored Transport Specialist Ribbon
Next:
British SAS Service Ribbon
Next:
Crew Specialist Ribbon
Next:
Helo Specialist Ribbon
Next:
Insurgent Forces Service Ribbon
Next:
Legion of Merit Ribbon
Awarded to recognize the individual who, through gallantry, determination and esprit de corps, succeeds in his/her mission while under difficult and hazardous conditions
Requirements:
*IAR: 50 team points
*A total of 200h Total time played
*A Best kill streak of at least 10
*A Worst death streak of at least 8
Next:
MECSF Special Forces Service Ribbon
Next:
Rebels Service Ribbon
Next:
Russian SPETZ Service Ribbon
Next:
U.S. Navy Seal Service Ribbon
Next:
| | EF Medals |
Euro Special Service Medal (EF)
Next:
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